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Jupiter hell steam key
Jupiter hell steam key










It's fun for a while - if you enjoy roguelikes it's worth picking up to see at least. NEW #1767 - Callisto-only level modifier "Desolation"ĬHANGE #1767 - burning status prevents regenerationĬHANGE #1772 - Wealth and Power wishes improvedĬHANGE #1767 - burning limited to 50 stacksįIX #1766 - fixed several issues with fx system targeting NEW #1767 - Fireangel revisited! (burning 3->1 but added area burn!) NEW #1767 - improved fire visuals and added flame tiles! NEW #1765 - AI now actively avoids harmful hazards if possible

jupiter hell steam key

Release 1.5 - Ancient - August 15th, 2022 Finally icons are now more visible, especially on bright floors (thx Deemzul!). Helmets finally work as advertised when it comes to crit damage protection. CRI phase devices sample twice more potential spots, so bigger chance to get you to a really safe spot. Any non-hostile AI can now be swapped places with using SHIFT move. Rotaries (the Spin up perk in particular) have an inherent bonus to hitting other targets then the initially targeted one (if they miss, or the enemy dies), which improves their crowd control capabilities. perks)ĬHANGE #1727 - you can now swap places with any friendly AIĬHANGE #1772 - CRI phase devices sample 2x more possibilitiesĬHANGE #1766 - improved icon visibility (esp on white backgrounds)įIX #1766 - critical defence (helmets) work against ranged attacksįIX #1766 - fixed several issues with fx system targetingApart from many unlisted fixes theres some improvements too. Definitely a path that is worth revisiting again!īe on the lookout for new manufacturer perks - word is that they're very spicy!ĬHANGE #1768 - rotaries have higher chance to hit more targetsĬHANGE #1767 - warlocks do less ranged damage but more burn and flameĬHANGE #1767 - visual - Mephitic tier 2 buff has a visual effectĬHANGE #1767 - visual - crater decals no longer are always centeredĬHANGE #1767 - Callisto Mines mechanic is displayed as an eventĬHANGE #1767 - Endless level variety increased (along with manuf. Ruins and Halls got improvements on their twists, and visual, generation, music and especially loot improvements. There are spoilers on the Discord if you're interested ). It's a challenge, not something you're expected to do each game.

jupiter hell steam key

The twin paths of Black Site and CRI Armory have a very noticable change - however "fully completing" their branch challenges is MUCH more harder than with the other branches. However, when it comes to level mechanics, due to Io being added fairly late in development it already had plenty mechanics of its own - hence we did a bit different approach. NEW #1769 - Warehouse/Infernal Lock revisited!ĬHANGE #1770 - improved Io level generators (mostly visual)ĬHANGE #1772 - Wealth and Power wishes improvedIo got the same treatment as Callisto and Europa before it. NEW #1725 - Europa Ruins/Frozen Temple rework! NEW #1730 - Shadow Halls/Dark Cathedral rework! NEW #1728 - CRI Laboratories branch/special rework! NEW #1727 - Black Site branch/special rework!












Jupiter hell steam key